Console’s routing is so flexible that just about any Console channel can be fed by whatever hardware input you want.
Next, we’ll take a look at how to customize your I/O settings in Console.Ĭonsole inputs are the first place to look if your input signal is showing up on the wrong channel of your DAW or not showing up at all.Īpollo Console inputs to DAW input channels.Ĭustomizing I/O settings in Console’s Matrix is great if you’re using more than one Apollo, need to connect an ADAT device, or even if you just want to rearrange the order of your channels. Whatever shows up in Console’s I/O Matrix also shows up your DAW. If you want your first 8 channels to be ADAT and named Drums 1-8, that how they’ll appear in the I/O window of Pro Tools and most other DAWs. The cool part is that the names and channel layout you use in Console’s I/O Matrix will also show up in your DAW. Then, each of those channels and their names will appear in the I/O window of your DAW.
Here’s how it works: When you open your DAW and select an Apollo as your Playback Engine, ASIO Driver, Audio Driver, etc., the DAW will ask the Apollo how many input and output channels are present and what their names are. One of Console’s many jobs is to tell your DAW (digital audio workstation) how many channels you have and what their names are. Before you can start customizing channel layouts, renaming inputs and outputs, or saving and loading routing settings, you first need to understand how Console and your DAW work together. The I/O Matrix in Universal Audio’s Console software gives you a tremendous amount of power and flexibility.
In this article, we’ll explore routing in Console’s I/O Matrix and how to best configure it for your studio.